![]() ![]() I then exported the UE4 mannequin from UE4, imported it into Mixamo, and downloaded the same T-Pose animation for it -Here is 1 that was the result. ![]() After spending hours trying to get a perfect retargeting, I thought of this, which gave me a super clean retarget with hardly any manipulation of the bones/joints: Videos Quick Tips 52 Avastar-292 4 Tool Setup Install Update Preferences Changelogs 8 Get Started Newbie Page Simply Avastar 5 First Steps Preparation Create Adjust Shape Export Import Getting Help 35 Usermanual SL Shapes 9 Skinning&Weighting Skinning Basics Binding Meshes About Bones Inspect Weights Edit Weights Bone Inheritance Topology Export(Collada) Final Remarks Posing Animation Editing Joints Rest&Bind Pose 21 Advanced 9 Developer kits 4 Kit Creators Intro for creators Create Kit The Rig Converter Support 5 Kit Users Intro for Kit Users Manage Kits Attach Mesh Reuse Mesh 1 Tips&tricks Gianni Animesh Importing Rigs Eye Rig Hand Rig Face Rig Fitted Mesh Fitted Physics Tinies & Giants Fixing Asymmetry Rig a Creature Bind a Creature Cleanup your Rig 4 Troubleshooting Install & Update Export Errors Tracebacks SupportTickets Known Limitations 13 Workflows 5 Basic workflows First Time Users Attachments Characters Advanced Expert Clones Attach Fitted Mesh Fit to Shape Add Avastar Load Shapes Upload to SL Bind Poses 9 Knowledge 1 Binding for experts All about Rebinding Avastar Bones Fitted Mesh The SL Skeleton Slider Mapping Joint Positions Basics Welding Normals Avastar&Workbench Blender-2.I also needed to retarget animations to a Fuse-created skeleton.
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